Use arc x1,y1..x4,y4 points to extract arc start and sweep angles.
protected Void CalcArcAngles(Int32 X1,
Int32 Y1,
Int32 X2,
Int32 Y2,
Int32 X3,
Int32 Y3,
Int32 X4,
Int32 Y4,
Double& startangle,
Double& sweepangle)

See Also

Graphics3D Class | Graphics3D Members | Steema.TeeChart.Drawing Namespace