Use x1,y1; x2,y2; start and sweep angles to extract arc x3,y3 and x4,y4 points.
protected Void CalcArcPoints(Int32 X1,
Int32 Y1,
Int32 X2,
Int32 Y2,
Double startAngle,
Double sweepAngle,
Int32& X3,
Int32& Y3,
Int32& X4,
Int32& Y4)

See Also

Graphics3D Class | Graphics3D Members | Steema.TeeChart.Drawing Namespace