Chooses between speed or display quality for Text rendering.
public TextRenderingHint TextRenderingHint {get; set;}
Sets Text rendering quality when writing custom text output.

ie.
AntiAlias - Specifies that each character is drawn using its antialiased glyph bitmap without hinting. Better quality due to antialiasing. Stem width differences may be noticeable because hinting is turned off.
AntiAliasGridFit - Specifies that each character is drawn using its antialiased glyph bitmap with hinting. Much better quality due to antialiasing, but at a higher performance cost.  
ClearTypeGridFit - Specifies that each character is drawn using its glyph CT bitmap with hinting. The highest quality setting. Used to take advantage of ClearType font features.  
SingleBitPerPixel - Specifies that each character is drawn using its glyph bitmap. Hinting is not used.  
SingleBitPerPixelGridFit - Specifies that each character is drawn using its glyph bitmap. Hinting is used to improve character appearance on stems and curvature.  
SystemDefault - Specifies that each character is drawn using its glyph bitmap, with the system default rendering hint. The text will be drawn using whatever font smoothing settings the user has selected for the system.

See Also

Graphics3D Class | Graphics3D Members | Steema.TeeChart.Drawing Namespace