Transparency in TeeGLCanvas

TeeChart VCL for Borland/CodeGear/Embarcadero RAD Studio, Delphi and C++ Builder.
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Nico
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Joined: Thu Jul 21, 2005 4:00 am
Location: France

Transparency in TeeGLCanvas

Post by Nico » Fri Aug 19, 2005 8:08 am

Hi

I would like to know why depth buffer writing isn't disabled when enabling blending. ( glDepthMask )
By doing so, it would be possible to see through all blended object.
Actually, if the nearest object is the first drawn, we cannot see through it.

Nico

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